Chip and Dale Rescue Rangers

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Total number of mistakes and trivia is 87, including:

#0 Common 3
#1 Catteries Not Included 1
#2 Three Men and a Booby 1
#3 The Carpetsnaggers 1
#4 Piratsy Under the Seas 1
#5 Adventures in Squirrelsitting 11
#6 Flash, the Wonder Dog 1
#7 Pound of the Baskervilles 1
#8 Parental Discretion Retired 2
#9 Risky Beesiness 3
#11 Out to Launch 2
#12 Dale Beside Himself 1
#13 Kiwis Big Adventure 1
#15 Battle of the Bulge 2
#20 Fake Me to Your Leader 6
#21 Last Train to Cashville 3
#22 The Case of the Cola Cult 2
#25 Prehysterical Pet 3
#27 Does Pavlov Ring a Bell? 4
#29 Seer No Evil 2
#30 The S.S. Drainpipe 1
#35 Love is a Many Splintered Thing 7
#36 Weather or Not 1
#37 Out of Scale 2
#38 Gadget Goes Hawaiian 2
#40 To the Rescue pt.2 1
#42 To the Rescue pt.4 2
#44 Double-0 Chipmunk 7
#50 One-Upsman-Chip 1
#52 Shellshocked 5
#53 A Case of Stage Blight 3
#59 Rest Home Rangers 2
#61 The Pied Piper Power Play 2

Out to Launch

  * * *
The space suit tends to open and close by itself. At first it's closed.
Then the space suit opens and Chip and Dale fly out.
Chip and Dale unfasten the space suit and it's closed again. At that time the hatch-way of the space ship opens.
The space suit flyes out, and it's open again.
When the chipmunks return to the space suit it shuts again.
  * * *
The rangers feel very free in zero gravity, and they can go or stop by themselves.
For example, Chip has just stopped himself.
  * * *
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